Lisia Polana
Pomiechowek, Maz
Pomiechowek, Maz
Score
83
Net Score
83
Avg Putts
2.6
GIR
72%
Holes | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Out | |
---|---|---|---|---|---|---|---|---|---|---|---|
Black Tees (yds) | 299 | 340 | 407 | 177 | 463 | 344 | 145 | 465 | 407 | 3047 | |
Handicap | 13 | 5 | 1 | 15 | 9 | 11 | 17 | 7 | 3 | ||
Par | 4 | 4 | 4 | 3 | 5 | 4 | 3 | 5 | 4 | 36 | |
Score | 3 | 5 | 3 | 3 | 5 | 4 | 2 | 5 | 4 | 34 | |
Putts | 3 | 2 | 5 | 2 | 3 | 2 | 1 | 2 | 4 | 24 | |
Fairway Hit | 0% | ||||||||||
Approach | 0% | ||||||||||
GIR | 89% | ||||||||||
Hole | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | In | Total |
Black Tees (yds) | 360 | 466 | 168 | 405 | 308 | 308 | 208 | 502 | 422 | 3147 | 6194 |
Handicap: | 12 | 8 | 10 | 14 | 18 | 4 | 16 | 6 | 2 | ||
Par | 4 | 5 | 3 | 4 | 4 | 4 | 3 | 5 | 4 | 36 | 72 |
Score | 6 | 9 | 4 | 6 | 4 | 7 | 4 | 5 | 4 | 49 | 83 |
Putts | 4 | 3 | 3 | 1 | 2 | 1 | 5 | 3 | 1 | 23 | 47 |
Fairway Hit | 0% | 0% | |||||||||
Approach | 0% | 0% | |||||||||
GIR | 56% | 72% |
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- 9
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Comments
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womoc ratouzoHow important do you think visual feedback is in games, and how does it affect the engagement of Generation Z gamers? I think it's especially relevant now that the younger generation is used to instant results and flashy effects. Do visual elements such as animations, flashy flashes and progress bars influence their desire to continue playing?Jan 16th, 5:28 am
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lossau zasalleHi, this is a really cool topic to discuss. I recently read an article on https://game-wisdom.com/general/generation-z-prefers-fast-tempested-crash-games that looks at how visual feedback affects Generation Z engagement. The article states that visual feedback plays a key role in keeping players' attention. Generation Z is used to a digital world where instant reactions to their actions have become the norm - likes, comments, notifications. In games, this is expressed through flashbacks, victory effects, progress bars, or even soundtracks that reinforce the experience. Such elements create a sense of achievement, even if it is minimal, and motivate to keep playing. In addition, colorful visual elements help keep attention in a multitasking environment where the player may be doing something else at the same time. The article also mentions that games that are too slow or visually “poor” often lose popularity with this generation because they simply don't meet their entertainment expectations.Jan 16th, 5:31 am
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lossau zasalleHi, this is a really cool topic to discuss. I recently read an article on https://game-wisdom.com/general/generation-z-prefers-fast-tempested-crash-games that looks at how visual feedback affects Generation Z engagement. The article states that visual feedback plays a key role in keeping players' attention. Generation Z is used to a digital world where instant reactions to their actions have become the norm - likes, comments, notifications. In games, this is expressed through flashbacks, victory effects, progress bars, or even soundtracks that reinforce the experience. Such elements create a sense of achievement, even if it is minimal, and motivate to keep playing. In addition, colorful visual elements help keep attention in a multitasking environment where the player may be doing something else at the same time. The article also mentions that games that are too slow or visually “poor” often lose popularity with this generation because they simply don't meet their entertainment expectations.Jan 16th, 5:31 am
Round Comments:
Visual feedback: the key to Z engagement